Thursday, November 28, 2019

A Federalist Government essays

A Federalist Government essays The Constitution guarantees a federalist government by stating in the tenth amendment that ,The powers not delegated to the United States by the Constitution, nor prohibited by it to the states, are reserved to the states respectively, or the people. The framers did this to prevent a single person, or group of people to gain too much power. One example of the Federal system at work is that the state of North Dakota does not require voters to register in order to cast their votes. While other states choose to require their voters to register. While Federalism allows state governments to handle their local issues, the National government can deal with issues of defense and foreign affairs. If a certain state were to need help, the Federal governments resources, and other states may be joined together to help the state in need. The supreme court has the authority to change laws in both statutory law and in administrative law, as well. This authority lies in the judicial review. Judicial review was first adopted in MARBURY v. MADISON. It is what guards against a tyrannical government, which might enact, laws which could strip us of individual rights and personal freedoms, guaranteed to us in our Constitution. One example is BUSH, George W. v. PALM BEACH CUNTY CANVASSING BOARD, ET AL. The question was Whether post-election judicial limitations on the discretion granted by the legislature to state executive officials to certify election results, and/or post-election judicially created standards for the determination of controversies concerning the appointment of presidential electors, violate the Due Process Clause or 3 U.S.C. s 5, which requires that a State resolve controversies relating to the appointment of electors under "laws enacted prior to" election day. The United States Constitution (Article IV: Section 1.) ...

Sunday, November 24, 2019

Eureka Stockade essays

Eureka Stockade essays Analyse the causes of the Eureka Stockade In December 1854, a hundred and fifty gold diggers on the Ballarat goldfields finally rebelled against the Victorian government and built a wooden fort on a hill that became the Eureka Stockade. A main cause for this was the high price for the gold license that every miner had to carry. Another cause was the constant harassment of the diggers by the police, or traps during the license hunts. The final event that made the diggers anger snap was the murder of a miner by a hotel owner. Tensions on the goldfields were sparked by the gold licenses that were introduced by Governor Lrobe in 1851. It was the law that every male digger has to have one regardless of whether he found gold or not. Initially, these were very expensive at thirty shillings per month, but the price was later reduced to two pounds for three months. Despite the reduction in price, the diggers were still not satisfied as they thought that the gold license system was unfair and soon, unsuccessful diggers could no longer afford to keep renewing their licenses. Another cause of the rebellion was the license hunts carried out by the police. These would occur twice a week and would consist of police requesting miners to show their licenses. This made the miners agitated as they would be asked by police to show their licenses several times in one afternoon, this meant that shaft diggers would have to climb up the deep shaft many times during the day. If a digger was found to not have been carrying his license on him, they would be chained or tied up to logs and trees and be kept there during the heat of the sun and the freezing temperatures of the night. The miners would be punished like this if they had left their gold license at home or was not carrying it. The final incident that made the diggers snap was the murder of the miner Scobie by owner of the Eureka Hotel, James Bentley. ...

Thursday, November 21, 2019

Clostridium Botulinum Research Paper Example | Topics and Well Written Essays - 750 words

Clostridium Botulinum - Research Paper Example Furthermore, these spores may at times get into the human gastrointestinal system and can be able to withstand the hostile environment. Once the spores reach the colon, some germinate to produce the bacteria, but in cases of adults, often cannot withstand competition from the normal microflora. However, in infants, due to lack or few existing microflora, these organisms often take advantage of multiplying and causing infections through production of botulinum toxin. In relation to botulinum toxin, there exist several types: Toxin A, B, C, D, E, F, and G. There are only types A, B, E and rarely F, which mostly cause the flaccid paralysis symptom in humans. The other types often cause disease in animals. Botulinum toxin often results to a condition called botulism. Botulism This is a paralytic illness that results due to the botulinum toxin. Botulinum toxin is a neurotoxin. People often get the toxin in their bodies via ingestion of contaminated foods already having botulinum toxin, th rough the bacteria infecting a wound and producing the toxin, and through consuming spores that produce the bacteria that finally produces the toxin to cause the condition (Smith 34). From the three modes of in which botulinum toxin could get into the human body system, one could identify three types of botulism namely; food borne botulism, wound botulism and infant botulism. Botulism is a fatal condition and all times considered medical emergencies. Botulism neurotoxins often prevent neurotransmitters in the nervous system from functioning properly. In fact, they usually inhibit the functioning of the motor control. A patient often exhibits paralysis stating from top to bottom, beginning from the eyes, face as it moves down the neck, chest, upper limbs and lower limbs (Shneider, Chang & Goodrich). Botulism often produces symptoms 12 to 72 hours on ingestion of contaminated food. Symptoms of botulism generally appear 12 to 72 hours after eating contaminated food.   Infant botulism This type of botulism accounts for the most number of cases reported of botulism. It often affects children due to having few or lacking microflora in their colon (Hauschild 40). In homes, improperly canned foodstuffs often the spores of the bacteria, which upon ingestion by infants, result to overgrowth of the bacteria in the colon leading in production of botulinum toxin. Symptoms In infant botulism, symptoms exhibited include poor appetite, lethargy, constipation, drooling, weak cry, poor feeding, paralysis and drooling eyelids. The general symptoms which botulism poisoning produce entail fatigue, nausea, vomiting, double vision, dizziness, dry skin, dry throat, dry mouth, difficulty swallowing, slurred speech, body aches, muscle weakness, and paralysis (Canadian Food Inspection Agency). Treatment Treatment can be instituted in the early period before the toxin takes toll of the nervous system completely. An antitoxin is often administered in such cases (Emmeluth & Alcamo 67). T he antitoxin functions by blocking the circulating botulinum toxin In the blood thereby limiting its action. This form of treatment only prevents the worsening of the patient’s condition. Patients from such incidences often take several weeks to recover completely from the effect. Prevention In relation to the three types of botulism and the mode through which the toxin gets to enter the human body, preventive measures can be

Wednesday, November 20, 2019

A long way gone 'Ishmael Beah and Allegory of the cave Plato's Essay

A long way gone 'Ishmael Beah and Allegory of the cave Plato's - Essay Example In this article, I will use the two texts, Allegory of the Cave by Plato and A long Way Gone’ by Ishmael Beah to justify the statement ‘can childhood ever be lost beyond recovery?’ The childhood ages are characterized by innocence of the mind and soul. Children are notable for being able to express their feelings and emotions in a manner that is straight, often hiding nothing compared to the older generations where hypocrisy characterizes most of their talks and manner of expressions. In his Memoir, Ishmael creates his protagonist; a child aged 12 years of age at the beginning of the story. Ishmael at this age has an innocent mind of a child making him central to the flow of the story. Living in a country rocked with war and violence due to the locals’ invasion by the country rebels, the young boy is forced to join the militia forces in order to fight and be able to defend himself and those close to him. Alongside other young boys from his tiny village in Sierra Leone, Ishmael, while traversing the lonely war torn fields develop feelings and emotions that derails him completely of his innocent childhood feelings. He looses his innocence in the field as he comes into close encounter with the war atrocities. Killing, sights of blood and dead people all around him becomes his usual norm in his war days. Contrary to the feelings of childhood that is free from crimes and the normalcy of reveling in criminal offences, Ishmael totally loose his childhood innocence and becomes a child combatant. However, the even as Ishmael revels in war and engages in serial killings as a combatant, his childhood likings such as the love for rap music remain his most revered hobby. Even though his present perception is derailed by the events encountered during combat, his childhood perception of life, far from that of evil combat remains and when this is discovered, he

Monday, November 18, 2019

Cross-cultural and HR Practice (Module is Human Resource Management) Essay

Cross-cultural and HR Practice (Module is Human Resource Management) - Essay Example Both the issues involved in the particular research, i.e. organizational culture and HR have been extensively investigated in the literature. In this context, it has been found by Schuler et al. (1998, 159) that HR management practices applied in the particular countries should be based on the following criteria: â€Å"a) the business structure, b) the legislative and employment relationship context, c) the patterns of HRM competence and decision-making and d) the national culture†. On the other hand, the study of Sims (2002) referred especially in the value of HRM programs applied within a particular organization. According to the results of this study â€Å"human resources involve HRM programs aimed at developing HRM strategies for the total organization with an eye toward clarifying an organization’s current and potential problems and developing solutions for them; They are oriented toward action, the individual, the global marketplace, and the future† (Sims, 2002, 3). The above assumptions are supported by the views of Jackson et al. (1995, 237) who noticed that HRM is most commonly consideredâ€Å"as an umbrella term that encompasses: a) specific human resource practices such as recruitment, selection, and appraisal; b) formal human resource policies, which direct and partially constrain the development of specific practices; and c) overarching human resource philosophies, which specify the values that inform an organizations policies and practices†. At a next level, Kesler et al. (1997) mentioned that there are three basic processes which define the formulation of particular types of HRM practices in firms of all industrial sectors. These processes are the following ones: â€Å"a. aligning organization, b. developing capabilities, c. managing performance† (Kesler et al., 1997, 30). In other words, the role of HRM is considered to be crucial to the formulation of the organizational culture

Friday, November 15, 2019

Postmodernism and Hyper-Reality in Architecture

Postmodernism and Hyper-Reality in Architecture Introduction This essay will address architecture’s position in a consumer society. Consumer society can be described as the outcome of modernism where consuming material goods is the paramount feature of its balance and values. It is the result of the escalation in manufacturing and rapid industrial developments. It is also the outcome of the immense pace of diversification and growth of culture, creativity, technology and urbanism as a way of life. I will use the concepts of semiotic philosopher Jean Baudrillard’s as a basis in understanding the implications of this culture on the built environment, urban design and technology. I will also examine the desire for fantasy realms that mirror reality by examining Baudrillard’s three orders of simulacra and the â€Å"hyperreal†. To understand the expression of this phenomenon in our consumerist culture I have chosen to examine its manifestation in the urban context of Montecasiono and also virtual environment of Second Li fe. My aim is to better understand the architects’ position in this current culture and what it could mean for the future of architecture. Postmodernity and Hyper-reality The postmodern condition does not simply replace modernity but it rather opens up a new and complex layer of meaning of the modern by emphasizing its paradoxical aspects. Modernity has become deeply rooted in contemporary societies and thus it is almost impossible to find a condition where it has had no influence. Post-modernity by default cannot be separated from modernity as emancipation and liberation are inherent to the modern. In the post-modern era the electronic picture is the predominant force defining its figurative character. It is saturated with pictures in the degree which was not observed in history. (Asanowicz, 2014) To understand some of the complexities of our image driven culture I will first be exploring the writings of Jean Baudrillard. According to â€Å"Simulacra and Simulation† (Baudrillard, 1994) in our post-modern society, â€Å"It is no longer a question of imitation, nor duplication, nor even parody. It is a question of substituting the signs of the real for the real†. Baudrillard suggests that postmodern culture is not merely artificial, because the notion of artificiality still involves some sense of reality against which to identify it. What he conveys is that we cannot recognize the distinction between artifice and nature. Baudrillard then argues that there are three orders of simulacra. Simulacra (Simulacres in French means: stereotype, a pseudo-thing, an empty form, a blank form) is one of the key concepts of postmodern aesthetics. (Asanowicz, 2014). The first order of simulacra is related to the pre-modern period where the image is a clear imitation of the real. Baudrillard associates the second order of simulacra with the industrial revolution of the nineteenth century where mass product ion and the increase of copies break down the differences between the representation and the image. The third order of simulacra is specifically associated with the postmodern age. It suggests that the representation precedes and determines the real. The distinction between reality and its representation is has disappeared and there is only the simulacrum. Baudrillard defined this distortion of the lines between the original and its copy as the ‘hyperreal’ (Baudrillard, 1994). Not only does the simulacrum simulate the original but the simulacrum of truth is truer than true and thus the hyperreal is realer than real. (Horrocks Jevtic, 1999) This kind of simulated image is all around us, nature reserves are constructed to disguise the absence the natural environment in urban areas. Reallity TV programs are edited to romanticize the mundane. Baudrillard uses the example of Disneyland, â€Å"Disneyland is presented as imaginary in order to make us believe that the rest is real, whereas all of Los Angeles and the America that surrounds it are no longer real, but belong to the hyperreal order and to the order of simulation. It is no longer a question of a false representation of reality (ideology) but of concealing the fact that the real is no longer real, and thus of saving the reality principle.† (Baudrillard, 1994). To relate this theory to a South African context I will use the example of Montesasino. While the simulated environment is patently false, guests at Montecasino buy into the â€Å"reality† of fantasy because society will continually absorb simulacra and its preference for it over reality. Offerin g a surplus of services and entertainment options in a Tuscan themed environment, Montecasino disorientates and mesmerises its guests in a world of fantasy where spending money enhances participation in, and enjoyment of the retail and leisure experience. Baudrillard comments on the blurred distinctions between culture, consumerism and identity: â€Å"Work, leisure, nature and culture, all previously dispersed, separate, and all more or less irreducible activities that produced anxiety and complexity in our real life, and in our ‘anarchic and archaic’ cities, have finally become mixed, massaged, climate controlled and domesticated into the simple activity of perpetual shopping. All these activities have finally become desexed into a single hermaphroditic ambience of style† (Baudrillard, 2001). Another example of hyperreality is that of Multià ¢Ã¢â€š ¬Ã‚ User Virtual Environments. This has fascinated me since I engaged my first multi-player role-playing computer game and recognized the addictive qualities it stirred. Today these virtual environments are much more sophisticated with virtual worlds like World of Warcraft and Second Life simulating not only of our physical world but also of our social, political and economic condition. Second Life has an active socialist party, an opposing Marxist party and even an anarchist group. Prostitution, gambling and consumerism are central to the simulation. Users of these environments create avatars which they define as the most accurate reflection of theirrealself. Aside from hyperreality, many of the concepts Baudrillard postulates in Simulacra and Simulation are present. It is a semiological perfect world, where the users are deprived of the ability to move, eat and drink. The avatars have nothing else to consume but â€Å"sign s† of the real. Avatars can rent prostitutes to have sex which is devoid of human contact or experience consequently consuming the â€Å"sign† of having sex. The avatars buy expensive virtual clothes to express the distinction against the avatars wearing free clothes. No actual clothes have changed hands, but people spend real that they have actually earned to consume â€Å"signs† of goods. From a modernist this would seem irrational but Baudrillards states that, â€Å"Nothing resembles itself, and holographic reproduction, like all fantasies of the exact synthesis or resurrection of the real (this also goes for scientific experimentation), is already no longer real, is already hyperreal† (Baudrillard, 1994) , therefore it could be argued that there is no difference in consuming something â€Å"real† or a â€Å"sign of the real†. The newest phase of consumer society is accordingly concerned with the effect of digital consumption. This is intensified by globalisation, new information technologies and real-time communication. In the next section I will discuss the implications of society’s preoccupation with consumption and hyperreality on Architecture. Post-Modern Architecture in a consumer society Frederic Jameson suggests that Postmodernism replicates or reproduces and reinforces the logic of consumer capitalism. Thus when we study a consumer society we should focus on the seductive and alluring as this is inherit to the consumer lifestyle. In architecture terms such as image, ambience and enchantment of appearance are more important than modern notions of individualism, rationalism, naturalism and functionalism (Jameson, 2002). Few contemporary architects have consciously thought of their works with consideration to our image driven culture. In â€Å"Visions’ Unfolding: Architecture in the Age of Electronical Media†, Peter Eisenman postulates that by using computer programs which randomly fold surfaces and connect the building and landscape into one continuous whole, the architecture does not surrender to any particular explanation, but continuously disrupts what is defined as architecture (Eisenman, 1999). This does address the idea of surface being the most important aspect of design but the problem is that the works is possibly not seductive enough, rather the work is merely fascinating. On the other hand the work of Jean Nouvel is shrouded in the enchantment of appearance. In Jean Nouvel in Conversation: Tomorrow Can Take Care of Itself, he says that â€Å"image is the matter of architecture and thus the future of architecture is not architectural in the tectonic senseâ€Å". Nouvel emphasises that his architecture is not composed of space but of communicative surfaces, which he calls interfaces. He is not interested in details but only in images. Koolhaas and Tschumi are two other architects that have based their works on a conscious study of atmosphere rather than functions or meanings in architecture. Lastly one cannot forget to mention Bernard Tshumi. After the vertical, modern, in La Villette we have the horizontal, minimal, conceptual and postmodern hyperrealism. The â€Å"cinematic† adaptations in the architecture enable â€Å"events† and are said to provide new freedom for the visitor when choosing routes and viewpoints. Lastly the famous â€Å"congestion† in Koolhaas’ works can be recognised as an atmospheric effect created by â€Å"programming†. Koolhaas tries to create architecture congested with the masses in diverse actions. These actions have typically not been assigned a specific place. Rational individualism must be abandoned when interpreting mass society. Conclusion In its most recent forms, architecture is already becoming transparent, mobile, flexible and interactive. It almost tries to disappear in order to let a hypothetical mass creativity show through. It replaces the immaterial with floating rules of the game, a screen of deconstruction which leaves the subjects quite free to invent their own game rules. Besides, architecture is not the only thing to give way to this interactive utopia of exchange and playful recreation: all art, politics and virtual technology is going in this direction. These tendencies manifest themselves in contemporary architecture in the new possibilities for pluralism, â€Å"open† architecture, the flexible interrelationship between producers and consumers, interactivity, and â€Å"the innovative consumers†. Moralism against consumer society and commercial architecture does not work because it is characteristic of consumer society itself that it spreads moralities concerning how people should live and which kind of buildings they should have. These moralities concerning consumers are disguised in the form of â€Å"choices†. Neither building without architects nor pragmatist architecture can make the position of architects better in society, because these phenomena are already included in the mythologies of consumer society. As concerns the relevance of Baudrillard’s theory in architecture, it has become apparent through my theoretical work that this makes impossible such traditional architectural concepts in general as creativity, the fulfilling of needs and functionality. Architects can only speed up or slow down interpersonal socio-economic processes and in this way increase social reciprocity and cohesion. According to Baudrillard’s analysis of the present socio-economic patterns in society, it has become almost impossible to make truly seductive and reciprocal architecture. Baudrillard’s theory does not leave very much for architects to lean on, up to the question of asking whether architecture can at all be designed under Baudrillard’s terms, however believable he is in pointing out the crucial problematics of culture in consumer society. Source List HILDE HEYNEN, 2000, Architecture and Modernity: A Critique, Massachusetts, MIT Press, 8-24 JEAN BAUDRILLARD, 1994. The precession of simulacra, Ann Arbor, University of Michigan Press, 1-42. JEAN BAUDRILLARD, 1982, Modernità ©,† in La modernità © ou l’esprit du temps, Biennale de Paris, Section Architecture, Paris, L’Equerre, 27-28. PETER EISENMAN, 1994, Visions’ Unfolding: Architecture in the Age of Electronical Media, Michigan, A+U Publishers, 2-5. REM KOOLHAAS SANFORD KWINTER, 1996, Conversations with Students, New York, Princeton Architect ural Press, p 5-6.

Wednesday, November 13, 2019

Natural Selection, Scale, and Cultural Evolution Essay -- Natural Selec

Evolution can be seen throughout all aspects of life, but for each aspect evolution does not occur in the same process. In his article entitled â€Å"Natural Selection, Scale, and Cultural Evolution,† Dunnell emphasizes and explains why evolution has made such a small impact on archaeology. Cultural evolution and biological evolution are not the same. Biological evolution uses theoretical propositions that explain the mechanisms of biological adaptation and evolution. The laws of cultural evolution â€Å"are not theoretical propositions but rather empirical generalizations† (Dunnell, 1996: 25). Cultural evolution does not explain the differences among the occurrences cultural phenomena. Dunnell’s main goal is to effectively formulate ways to integrate evolutionary characteristics and anthropological theory (Dunnell, 1996). Dunnell believed that evolutionary biology is a better method to explain evolution in cultural anthropology and archaeology rather than cultural evolution. The main problem with biological evolution is the dilemma of altruistic behavior in humans, which is the exact opposite of natural selection. Dunnell states that altruistic behavior is â€Å"the ultimate of the selfish principles† (Dunnell 1996: 26). The original solution to the issue of altruistic behavior was thought to be to change the scale of which natural selection works from that of the individual to the group. However, Dunnell gives three reasons why this change usually would not work. First, the individual, not the group, is the mean by which the reproductivity occurs. Second, the individual is the mean by which observable characteristics show themselves. Finally, changes in higher levels of ranking in society, such as that of the group, are too slow for ... ...a â€Å"culture† (Dunnell 1988). After a forty years absence, the cultural evolution method was revived in the mid-twentieth century. At first, many rejected the revival of this method, even though they were still using some aspects of the method, i.e. the stages of a cultures development. The twentieth century cultural evolution method differed from the earlier model in a few ways, but the main difference was in the definition of â€Å"progress.† During the nineteenth century, â€Å"progress† was broadly defined as â€Å"the betterment or similarity to modern European culture† (Dunnell, 1988; pg 176-177). During the twentieth century, however, â€Å"progress† took the definition of â€Å" the increase in the amount of energy captured by society† (Dunnell, 1988; pg 177). This simply means that the â€Å"least developed† cultures used less energy than â€Å"more developed† cultures (Dunnell, 1988).